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Put the roof down in gta 5 pc
Put the roof down in gta 5 pc









put the roof down in gta 5 pc

It isn't inherently “bad” for a video card to consume all of its VRAM. If the game's settings exceed the video card's available VRAM, it is required that this option is set to “on” to ignore limitations.Īs for the obvious questions – “is this bad for the card?” or “what happens when I ignore the limits” – there are a few quick answers. This setting bypasses hard limits on VRAM. To this end, our tests will not necessarily reflect performance output from lower-end CPUs. We haven't yet conducted official CPU benchmarks for GTA V, but have come to the realization that the game may be heavily CPU dependent in the event of a high-end GPU. None of the options on the advanced graphics tab have been tested by us at this time. There is a potential throttle in our test methodology: Because it would be unreasonable to test every single setting at every setting level with every video card we have available, it may be the case that cards which bottleneck elsewhere in the pipeline will exhibit different performance than we see here.

put the roof down in gta 5 pc

Water quality, for instance, will more severely impact FPS if swimming in the ocean rather than just flying over it or near it. Note that more “situational” settings may not be reflected perfectly in our bench. The grass test was conducted manually atop a grassy mountain. This valley showcases nearly every setting in action – grass, water, view distance and scaling, reflections, shadows, and real-time night/day cycling for dynamic lighting effects. Some Titan X benchmarks are shown below.Īll tests were conducted using the benchmarking utility – we opted to record only the portion where the fighter jet travels through the valley. Using a mid-range card provides the best display of settings impact. A few initial tests were conducted on a Titan X using 4K resolution, but upon finding that settings bottlenecks were largely superseded by performance impact from resolution, we conducted the majority of tests on a more reasonable R9 270X at 1080p. Tests were conducted on an identical configuration with either a Titan X or R9 270X. They're much larger images and will require longer to load. Clicking on each image will bring up its native resolution in a new tab no scaling occurred in the saving of these images. There is no scaling involved in this process.īecause file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded below. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show three shots at once. Once in FPS mode, we stood on designated “landmarks” and took the screenshots. We traveled to preselected locations and entered first-person mode. All graphics settings were configured to their maximum value on the “graphics” tab – so that'd be “very high” and “ultra” – with the exception of anti-aliasing effects, all of which were disabled. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes.įor purposes of texture graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. GN Test Bench 2015Īverage FPS, 1% low, and 0.1% low times are measured. FPS measurements were taken using FRAPS and then analyzed with FRAFS.įPS logs were analyzed using FRAFS, then added to an internal spreadsheet for further analysis.Įach game was tested for 30 seconds in an identical scenario on the cards, then repeated for parity. Parity checking was performed with GPU-Z. VRAM utilization was measured using in-game tools and then validated with MSI's Afterburner, a custom version of the Riva Tuner software. Overclocking was neither applied nor tested, though stock overclocks (“superclocks”) were left untouched. Game settings were manually controlled for the DUT. AMD's 15.4 Catalyst Beta was used for its GTA improvements.

#Put the roof down in gta 5 pc driver#

The latest 350.12 GeForce driver was used during testing. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our updated 2015 GPU test bench, detailed in the table below. For this test, we combined our methodologies from the texture comparison and the GPU benchmark.











Put the roof down in gta 5 pc